📌预览

📌代码


<template>
<div id="root-container" ref="rootContainer" class="root-container">
<div class="left-top-plugin">
<el-button type="primary" plain @click="start" :disabled="isBtn1Disabled()">开始
</el-button>
<el-button type="warning" plain @click="drawPolygonEdit" :disabled="isBtn2Disabled()">编辑模式</el-button>
<el-button type="danger" plain @click="drawPolygonRemove" :disabled="isBtn4Disabled()">清除全部</el-button>
</div>
</div>
</template>
import { onMounted, onUnmounted, ref } from "vue";
import { Cartesian3, Color, PolylineGraphics, Viewer } from 'cesium';
import { DRAW_STATUS, RectDrawer, } from "cesium-pocket/drawer";
import { ElButton } from 'element-plus'
const rootContainer: any = ref(null);
const viewer = ref<Viewer | null>(null)
const status = ref(null)
let rectDrawer: any = null
onMounted(() => {
viewer.value = //你获取的viewer
init()
});
onUnmounted(() => {
if (viewer.value && !viewer.value.isDestroyed()) {
viewer.value.destroy();
viewer.value = null;
}
});
const isBtn1Disabled = () => {
return rectDrawer != null && status.value != DRAW_STATUS.STOPED
}
const isBtn2Disabled = () => {
return status.value != DRAW_STATUS.DRAWABLE && status.value != DRAW_STATUS.DELETABLE
}
const isBtn4Disabled = () => {
return status.value != DRAW_STATUS.DRAWABLE && status.value != DRAW_STATUS.EDITABLE && status.value != DRAW_STATUS.DELETABLE
}
const init = () => {
let polylineObj: PolylineGraphics.ConstructorOptions = {
positions: [new Cartesian3(), new Cartesian3()],
width: 2,
material: Color.ORANGERED,
clampToGround: true
}
let polygonObj = {
hierarchy: [new Cartesian3(), new Cartesian3(), new Cartesian3()],
material: Color.ORANGERED.withAlpha(0.5),
outline: false,
}
let options = {
polyline: polylineObj,
polygon: polygonObj
}
rectDrawer = new RectDrawer(viewer.value as Viewer, options)
}
const start = () => {
rectDrawer.start()
status.value = rectDrawer.getStatus()
}
const drawPolygonEdit = () => {
rectDrawer.setEditStatus()
status.value = rectDrawer.getStatus()
}
const drawPolygonRemove = () => {
rectDrawer.clearAll()
status.value = rectDrawer.getStatus()
init()
}
.root-container {
position: relative;
width: 100wh;
height: 100vh;
overflow: hidden;
}
.left-top-plugin {
position: absolute;
top: 20px;
left: 10px;
z-index: 10;
}

📌操作步骤及流程

  1. 点击“开始绘制”进入绘制模式,可绘制矩形面
  2. 点击“编辑模式”进入编辑模式。鼠标变手型抓取时按住鼠标左键可拖拽节点,松开则放弃编辑。
  3. 点击“删除全部”可删除矩形面。
  4. 可自定义节点、和面的实体要素

📌构造函数参数列表(new RectDrawer(...))

序号 名称 类型 必须? 默认值 含义 备注
1 viewer Cesium.Viewer - viewer对象 -
2 options{ ... } RectOptions - 其他参数 参数集对象
2-1 options.point Cesium.PointGraphics.ConstructorOptions - Entity的PointGraphics参数项 -
2-2 options.polygon Cesium.PolygonGraphics.ConstructorOptions - Entity的PolygonGraphics参数项 -
2-3 options.polyline Cesium.PolylineGraphics.ConstructorOptions - Entity的PolylineGraphics参数项 -
2-4 options.rectOverFun (startPoint: Cartesian3, endPoint: Cartesian3) => void - 绘制结束时的回调函数 -
2-5 options.rectMovingFun (startPoint: Cartesian3, endPoint: Cartesian3) => void - 绘制移动时的回调函数 -
2-6 options.rectEditFun (startPoint: Cartesian3, endPoint: Cartesian3) => void - 绘制编辑拖拽时的回调函数 -

📌API方法列表

序号 方法名 入参 返回值 含义 备注
1 start - void 开启绘制矩形面 -
2 getEntity - Cesium.Entity 获得矩形面Entity -
3 getDataSource - Cesium.DataSource 获得点所有节点的DataSource -
4 getPositions - Cartain3[] 获得点所有节点的坐标 -
5 clearAll - - 清除所有对象 -